Mentor / Student: When a card with Mentor is played, you may exhaust one of your units as a Student to get an extra effect.
Release Date: JOmens of the Past – 256 Cards
Waystone: Waystone Power cards are only single-color and provide small buffs if played with 4 or more influence already existing.
Crest: Crest Power cards are depleted on the turn they are played, they offer 2 influence (1 for each faction), and have the ability to Scout.
Night: When you start a turn at Night, draw an additional card and take 1 damage.
Nightfall: The first Nightfall card played in a turn makes it Night and extends it by a turn for each player.
Bond: When played, you may exhaust another unit of the same type to reduce this card’s cost by the exhausted unit’s Attack.
Ally: Does something the first time you have a unit of the named type.
Release Date: DecemThe Dusk Road – 285 Cards
Tribute: Does something when played if a unit went to your void this turn.
Spellcraft: When played, you may also pay its Spellcraft cost to play the spell.
Inspire: Does something to units you draw.
Berserk: When this attacks, you may give it Reckless to attack a second time this turn.
Market: You may store up to 5 different cards in your Market when you build a deck.
Release Date: JThe Fall of Argenport – 284 Cards
Renown: Does something the first time you play a spell or weapon directly on it.
Pledge: On your first turn, a card with Pledge can be played as a Sigil.
Amplify: When you play this, you may pay the Amplify cost any number of times to gain the effect.
On the following turn, play the Agenda’s Hero.
Agenda: Choose one Agenda card each turn until all three have been played.
When enemy units attack, they may all attack the enemy Avatar or the enemy Site.
Site: When a Site has no remaining Durability, it is destroyed.
Insignia: Insignia Power Cards provide 2 influence (1 for each faction) but are Depleted if you have any cards on your deck that are from a different faction than the two Insignia factions.
Coin: Coin Power cards are single-color, depleted on the turn they are played and offer a unique Onslaught effect for each faction.
Twist: Give this unit +1/-1 to gain its effect.
Shifted units can’t attack, block, or be selected until they emerge.
Shift: When played, you may instead pay the Shift cost.
Onslaught: Does something when played if you or any of your units have attacked.
Emerge: After three turns, Shifted units emerge and get Unblockable that turn.
Emblem: Emblem Power cards are single-color, will deal 1 damage to your player, as well as Decimate, in order to bring a strong creature in play.
Muster: Each turn, while this unit is in play and you play both a spell and an attachment, gain the effect.
When the mastery target is reached, gain the effect.
Mastery: When this deals damage and survives, add to its Mastery total.
Invoke: Choose between a random spell, unit, and attachment of this card’s factions to create and draw.
Exalted: When this unit dies, play a weapon with its Attack / Defense and other Battle Skills on one of your units.
Decimate: When you play this, you can choose to lose one Maximum Power to gain the effect.
Bargain cards can be in your deck and Market at the same time.
Bargain: Can be played from your Market if you met its requirement this turn.
Release Date: OctoThe Flame of Xulta – 218 Cards
Corrupted: When this unit dies, play its Shade.
Release Date: FebruEchoes of Eternity – 208 Cards
Surge: Does something when you gain an influence.
Plunder: You may transform a power card in your hand into a Treasure Trove or a non-power card in your hand into a sigil of its faction.
As long as it’s stunned, this unit gets its Attack / Defense.
Imbue: When you play a unit with Imbue, you may stun one of your other units and keep it stunned.
Decay: Permanently reduces the Attack and Defense / Shield of units and relic weapons it damages.
When you do, it has an additional effect.
Valkyrie-Warp: You can play this from the top of your deck if you have a Valkyrie.
Regen: The first time a unit with regen is dealt damage, prevent it.